Welcome to Strange Apples

Hi, I'm Anil Glendinning, an experienced video game artist and art director. I specialise in creating fantastic art for the video games industry.

Having working in both games development and marketing, I've been fortunate enough to have contributed to more than 17 titles (F2P, mobile, social and AAA) on the Xbox 360, Xbox Kinect, PS3, PC, Wii, Wii U, iOS, Android and Facebook.

As an artist, my focus is primarily on marketing and graphical user interface art. This website showcases some of that work and you'll find the portfolio section full of lovely images. I've collected things together by project and have included a bit of background info for those interested in that kind of thing.

So welcome again, please feel free to stay a while, and drop me a mail if you'd like to get in touch. - Anil

Featured Galleries


Criminal Case

November 26, 2014 - 0 Comments

With regularly over 7 million daily users, Criminal Case generated revenue in the eight figure range in 2014 from its Facebook and iOS versions alone. Little wonder that it was awarded Facebook Game of the Year 2013. Pretty Simple was my first role as full art director and I was responsible for art production and [...]

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Coaster Crazy GUI Anil Glendinning

Coaster Crazy

January 4, 2013 - 0 Comments

Crazy for coasters? Frontier certainly are. From the developers of Rollercoaster Tycoon and Thrillville, Coaster Crazy is a new zany mobile game with a insane cast of characters and an iconic over the top art style. Coaster Crazy was Frontier’s fourth mobile game and their first IP created specifically for the mobile and tablet markets. [...]

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Kinect Star Wars GUI Anil Glendinning

Kinect Star Wars

September 1, 2012 - 0 Comments

Not long a ago, in a galaxy quite close to here, Frontier’s GUI Team joined the Rebel Alliance to help bring Kinect Star Wars to the Xbox. Shortly after completing Kinect Disneyland Adventures, Frontier was asked by Microsoft Games Studio to assist in the final stages of development on Kinect Star Wars. As GUI lead [...]

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