Welcome to Strange Apples

Hi, I'm Anil Glendinning, independent video game artist for hire. I specialise in creating fantastic art for the video games industry.

Having working in both games development and marketing, I've been fortunate enough to have contributed to more than 17 titles (F2P, mobile, social and AAA) on the Xbox 360, Xbox Kinect, PS3, PC, Wii, Wii U, iOS, Android and Facebook.

This website showcases some of that work and you'll find the portfolio section full of lovely images. I've collected things together by project and have included a bit of background info for those interested in that kind of thing.

So welcome again, please feel free to stay a while, and feel free to drop me a mail if you'd like to get in touch. - Anil

Featured Galleries

Coaster Crazy GUI Anil Glendinning

Coaster Crazy

January 4, 2013 - 0 Comments

Crazy for coasters? Frontier certainly are. From the developers of Rollercoaster Tycoon and Thrillville, Coaster Crazy is a new zany mobile game with a insane cast of characters and an iconic over the top art style. Coaster Crazy was Frontier’s fourth mobile game and their first IP created specifically for the mobile and tablet markets. [...]

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Kinect Star Wars GUI Anil Glendinning

Kinect Star Wars

September 1, 2012 - 0 Comments

Not long a ago, in a galaxy quite close to here, Frontier’s GUI Team joined the Rebel Alliance to help bring Kinect Star Wars to the Xbox. Shortly after completing Kinect Disneyland Adventures, Frontier was asked by Microsoft Games Studio to assist in the final stages of development on Kinect Star Wars. As GUI lead [...]

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Disneyland Adventures GUI Anil Glendinning

Disneyland Adventures

August 30, 2012 - 0 Comments

The magic of Disney brought to life through the magic of Kinect. Disneyland Adventures was Frontier’s follow-up to 2010′s award winning Kinectimals and our second title for Microsoft’s unique motion sensing technology. Soon after finishing Kinectimals, Frontier started development on Disneyland Adventures. It was an ambitious game that aimed to recreate the entire Disneyland Park [...]

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